The number of learning apps is quickly growing, and digital learning resources are gaining popularity among students while also earning approval of the faculty. Investor money is pouring into smarter and better gadgets that could be used for educational purposes.
There’s a lot of excitement about ways that technology could be incorporated into educational environments through what is known as “ed tech”. Supporters of ed tech claim that technology is a crucial component in modernizing learning in ways that are simply unavailable with traditional offline learning methodologies. Ed tech skeptics, on the other hand, worry that students’ constant use of digital technology will hamper their attention spans and impede the development of their communication skills.
What is the best strategy for bringing technology into classrooms across the country? How do we ensure its effectiveness and monitor its impact on student performance? In this post, we present the contrasting views regarding education technology, and ways in which digital learning tools may impact the future of our national curriculum.
Fast ForWord is a group of educational software products intended to enhance struggling students’ reading proficiency by boosting their attention, memory, and processing speed. A school in Starkville, Mississippi recently conducted a successful study: 703 of its K-10 students used one of Fast ForWord’s applications and showed an average grade-equivalent reading level gain of 1 year and 9 months. Moreover, this remarkable improvement was achieved in just 85 days of the use of Fast ForWord software.
Video Gamers May Learn Visual Tasks More Quickly – Science Daily
While many view video games as a time-wasting activity, research is beginning to show their beneficial aspects. This article describes findings about how video games can significantly sharpen one’s visual processing skills and thus, boost their potential for visual learning. The exact neural mechanisms underlying such perceptual learning are not yet known, but the study suggests that gamers may have quicker and more accurate visual processing abilities than non-gamers.
Technology in Classroom Doesn’t Always Boost Education Results – The Wall Street Journal
Modern-day students use computers to do their schoolwork, turn to digital encyclopedias and the Internet for research, and often use the latest gadgets and innovative software in class. However, critics of ed tech argue that beefing up technology in the classroom doesn’t always lead to better education for children. Rather, comparative student performance evaluations show that kids improve when they use technology in moderation, but overexposure causes educational outcomes to drop.
9 Ed Tech Trends to Watch in 2016 – Campus Technology
Digital gadgets and specialized software programs have immense potential to provide alternative learning pathways for students with different interests, innate talents, and learning speed. Here’s a list of the most promising education technology trends for 2016.
Education Technology Graduates From the Classroom to the Boardroom – The New York Times
In spite of the steady growth of ed tech services over the last few years, investors remain averse to pouring large sums into start-ups focused on public schools. The reason is that the K-12 institutional market is too limited and cannot provide scalable revenue models. Instead, investors choose to focus on ed tech companies that provide corporate trainings or professional skills coaching, i.e. companies that are supported by large wealthy corporations with generous funding and limitless demand for career advancement opportunities.